Sunday, December 17, 2006

Updates from San Diego.com

Video game companies develop technology for fun ... but the result also powers molecular research, medical imaging and other no-nonsense applications.

Updates on gaming and technology from San Diego.com.

Serious Games Europe

Serious Games Europe is aprofessional one-stop gateway for information, news, events and views for games with an agenda.

Serious Games Europe brings professionals looking to use games for more than just entertainment together with games developers, technical experts and, as importantly, other professionals who are using games seriously.

Serious Games & Public Policy

The Serious Games Initiative was founded at the Woodrow Wilson Center for International Scholars in Washington, D.C.
and focuses on uses for games in exploring management and leadership challenges facing the public sector.

Read more.

12.17.06: CPL Counter-Strike Preview

December 17, 2006 - Tomorrow, Saturday, one of the oldest and most prestigious tournaments in the world will kick off in the greatest gaming city, Dallas, TX. The CPL Finals have finally arrived and with a $150,000 in payout for the CS 1.6 and Quake 3 Arena tournament, both of which will feature some of the best players attending. It all started with "The Frag" in '97 and in 9 years, the Cyberathlete Professional League has grown to become the most prestigious tournament among gamers.

Read on...

Welcome to the world of serious gaming in India!

..."Gordon claims to have played hundreds of computer, online, and console games. The Mumbai-based lad also runs an online gaming community on a popular social networking site that has close to 3,000 gaming fanatics as members."

Read the story about New Delhi gamers.

Defrag :: Q4 :: 2006


(Larger version of the Defrag social network map.)

The December 9th Defrag conference was a great kick off with over one hundred participants.

A special thanks goes to Karen Riggs, Ohio University's GRID lab and to Tom Stead, Shawnee State University, who traveled from southern Ohio to tell their valuable story of building regional collaborations connecting resources in rich media.

Many thanks to the many people who worked together to make Defrag a valuable Saturday.

You can follow the progress and keep updated by visiting the Defrag wiki.

The Meet The Bloggers interviews with Defrag participants is fascinating; definitely worth a listen to get an idea of what people working and thinking about rich media are interested in and what they consider valuable.

Be sure to complete these surveys: the conference evaluation survey and, if you would like to be better connected to Ohio rich media, take this social network survey and be a part of the Defrag map!

Sunday, December 03, 2006

Medicine meets Virtual Reality (MMVR)

Medicine meets Virtual Reality (MMVR) Medical Education conference is the premier conference on emerging data-centered technologies for medical care and education. You can learn more about collaborative working groups and the application of design in MMVR's multidisciplinary forum for computer scientists and engineers, physicians and surgeons, medical educators and students, military medicine specialists, and biomedical futurists. At MMVR, developers and end-users collaborate and innovate. Info here.

Welcome to the World of We Think

Our California partner, Ted Kahn, CEO, DesignWorlds for Learning, Inc. & DesignWorlds for College, builds online collaboratories for learning.

Recently Ted sent a link to an excellent Times Online article about the dramatic shifts taking place in the way we work together. The article discusses the success of global collaborative communities emerging and adapting to a changing world, and in the process changing organization as we know it.

Thanks to society's cognitive maturation partnered with technological advances, platforms like Wikipedia, You Tube, Second Life and Linux are connecting millions across the globe in lightning speed and forever changing how we learn.

No experts here. Just passionate people moving forward with their ideas and innovations, and not waiting for permission.

You can read the article here.

You can read about Ted's work building Internet based collaboratory educational programs for high school and college students here.